• Madeline McQueen

Dragon Age Inquisition: DLC idea

Updated: May 31, 2020


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I had an idea for two DLC's; it's a two part DLC, you have to complete the first DLC to begin the second one. I'll try and just give a rough outline of them (but it's still a bit of a read, so be warned lol) or I'll go writing on for dozens of pages. Also it looks like Bio Ware are trying to leave the Warden, Hawke and most likely the Inquisitor behind now, along with everyone else and start with a new story and new people. I also tried to think of ideas that are touching, emotional and basically a roller coaster of emotions, something we can all enjoy; especially the highs. :-D So I thought of a couple of DLC's that might help let them go and give them all endings we would want them to have so we can let them go, but in a twist even though they are gone they have left something of them behind for us to enjoy in future games even though they aren't around themselves anymore. I thought of this idea a long time before Inquisition came out and when I found out your hero (if survived) goes on a mission to find the cure for the taint, it fitted in perfectly for my idea and gave it routes, because my idea begain very similar to how it is in the game. This DLC can only activiate after completing Inquisition. If you haven't played or completed any of the games this may spoil it for you so be warned, if you don't want to see any spoilers.

Oh and in this blog I have used my personal favorites as examples for some of the romance situations (I'm not completely sure what others would say) but if anyone is interested, if you have favoruite characters you'll most likely know what they would say better than I do. So if you would like to add what you feel they would say (or would want them to say) then please feel free to let me know below.

DLC 1 - Hunt for the cure (demo title)

This begins after you have completed Inquisition and are in the War Room. In there you can see a new quest, once you have activated it a cut scene will begin. Leliana will tell you that the warden was on a mission to find the cure (if your warden survived DA: O if not he / she will be replaced) but has gone missing and her / his other half (if didn't romance anyone then they will also be replaced) would like to speak with you.

You will then meet the wardens partner (or replacement) when you leave the main hall, a cut scene will activate showing him / her entering the front gates. For me this will be Alistair. So using Alistair as an example he will talk to the Inquisitor sounding very alarmed and worried, he will ask to speak with you in private. You can argue, keep asking questions or agree strait away. Arguing or questioning him will make him very frustrated that you are slowing him from finding his love.

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If your warden romanced Leliana, she will come and ask you to meet her and the others privately.

If you were not in a relationship the replacement will appear in similar conversation, (minus the being in love with the warden part).

You, Leliana, Josephine, Cullen and the wardens partner (or replacement) will be in a secured room away from anyone who may over hear. Using Alistair again he will show how worried he is for the warden and desperately needs her back. No matter what you say he will get agitated because of how worried he is. At the end of the conversation he will say he is going to make his own way to find her before leaving. He will mention where he heard of her last whereabouts and tell them that is where he is heading, so you know that is also your first clue.

The same thing will happen with Leliana.

You now have to make your way to this new city. There you will see a strange, faceless cloaked figure (who sticks out slightly) talking to this woman. As soon as he / she sees you coming he / she disappears. You will have to talk to the woman to try and get answers from her about that cloaked figure. Lets say she's not a polite individual so no matter how polite you are you won't get much, but far more entertaining to be rude (and lets face it, she deserves it lol ;-) ). She does however have her uses and tells you that a stranger (for me Alistair) just came through there before you, they kind of stuck out from the crowd. When you look for more clues the hooded figure will approach you and say he / she overheard their conversation and wanted to know why you are looking for him / her. You can then explain that you are on an important mission that involves the cure to the taint. The clocked figure will be silent for a moment before showing their face. Depending on your second romance option (if had one, otherwise this will be replaced (and if he survived)) will depend on who this person is. For me it is Anders so this hooded figure will be him. He will say that the Champion (if survived Inquisition, otherwise there will be a replacement) was also on the same quest helping the warden and disappeared along with her / him. Anders can say that the Champion was keeping him up to date on where he / she was but then went quiet. As soon as that happened Anders set off to find out what happened. He can say that he has a theory to where they are but he's not sure, he has to follow some leads he has first. He will give you Hawke's (or replacement's) last a note that was written to him. Anders doesn't quite understand it because it was written in code to keep this mission quiet so no one unwanted can know what is happening. But he has suspicions.

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If the Champion died in Inquisition then he can say he was contact by either warden / King Alistair (if he is on the throne or a warden. Alistair will contact because he travelled with the warden and has the blight in him, so he feels it's the least he can do) or Queen Anora (if she rules alone or with Warden). He can say he was contacted because of his relationship with the champion and they feel he is suitable for this task. If the champion died and the Inquisitor lets slip it was your decision to kill Hawke then Anders will loose his temper. If Varric isn't around he may hit or blast you before leaving. Varric will be able to sooth him but not before Anders gives you a warning then storms off. So best to keep that bit quiet.

If not in a relationship the romance replacement will basically have a similar conversation minus the romance attachment. But he / she will be still obviously be concerned about Hawke and the situation.

Then someone in your party will say we have to go back to Skyhold and prepare ourselves and try and get that note seen to by someone at Skyhold, surely someone can crack that code.

When back at Skyhold you will have to head to the War Room. When you get there, if you have one your other half will be waiting outside (if not you can go strait inside). For me this will be Cullen. If you don't have one or you were with Solas, Josephine will be waiting for you. Using Cullen as an example he will

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ask if you are still willing to go through with this mission. If you say yes then he will ask you to meet him in your room. After entering your room a cut scene will begin, he will say he doesn't want you going on this quest because the warden and champion (or their replacements) have both gone missing and he thinks this is a suicide mission. Trying to convince him that everything will be okay, he will say he won't leave you to go off and face another unknown danger alone again and this time he is getting involved to stop anything from happening to you. You can ask what he means by that and he will reply saying he has found some leads to the note from Hawke (or his / her replacement) and he is going off ahead to see if he can prevent this from going any further. He will then grab you, give you a long touching kiss on the forehead, obviously looking scared for your well- being and a long hug good bye. He will then walk off.

If you are with Solas, Josephine would have given you a note addressed to you. Josephine can say she recognises the hand writing and thinks it may be from Solas. You will then want to read it in private. You go to your room where a cut scene activates. When you read it Solas' voice can play out reading the letter apologising for disappearing but he still greatly loves and misses you, but he had to leave. He can say he knows what you are planning (especially if you drank from the well) and is keeping an eye on you. He will warn you of the dangers and to be careful, he will suggest you don't go on this mission but knowing you, you most likely will. He can end it saying to be careful, it will break his heart if something happened to you and that he loves you.

Once you have finished talking to your other half (or read your letter), you can now go back to the War Room. Once there either all three could be present or one or two could be missing (Leliana will disappear if she stayed with warden and Josephine or Cullen will leave if stayed with Inquisitor). You can ask where Cullen or Josephine has gone (if they left) and if you are with someone else one of them can mention that your other half stormed off not along ago ahead of you and they thought you should know. If you're not in a relationship then you can get straight down to business. You'll discuss with whoever is in the room with you what you have found and the note given to you seems to lead you to a new city - Nevarra. That is where the Champion said she / he was heading to meet the warden (or their replacements). Now you will have to leave to see if you can pick up their trail.

When you arrive you'll have to look around and see if you can find any clues. At some point you'll bump into a young looking lady. After speaking with her you will find out that the hero, champion (or their replacements) and the people looking for them (including your current partner if you have one) have been taken by her older brother and are about to be used as experiments. You can choose how you'll respond. She'll tell you where they are and you can decide to rush there, strait into the guards (he has a small army of soldiers to help protect him) or follow her where she believes she knows another way in that her brother has kept hidden, even from her.

If you ignore her you and your team will be captured strait away when you arrive.

If you go with her you will end up in a lab / home that has been camouflaged to look like a cave. While searching the cave for clues on how to get in to his fort and what he is planning to do with his hostages, you can find out more about her and her brother. They are both very powerful mages and although they look very young they are actually old enough to be your great grandparents. Magic is keeping them looking young and slowing age but they are not immortal, they just delayed death. They also have had ties with Flemeth. She can tell you of a gruesome history she and her brother have both endured. Her brother's wife and daughter were murdered by the same people who tortured her and she was not able to have children because of them. Her brother is trying to change their past but needs people to test his theory on. They stumbled on secrets left behind by Tevinters ages ago, they locked it away because it was so dangerous even they were scared of what it can do. Now her brother is putting one of their secrets to the test. He wants to change his past and correct it, but not like the option (if you choose it) to back in time earlier in the game, it works slightly different. Also that was an accident and they don't know how it happened exactly so they can't repeat it and all evidence of what happened was taken. When cast the person / people who go back will be thrown back in their past bodies / their past selves, not stay as their future selves but throne back in time. This is more risky because you have to be very strong mentally, and have great will power otherwise you will loose your mind. You will keep all your memories if you're strong enough and will be able to remember everything that happened. A weak willed person will go insane and the consequences can be dire.

When you have all you need it is time to move on. You can now decide one more time whether to stick with her or go off on your own. Sticking with her you'll be able to sneak in and find his prisoners. Leaving her will result in you getting captured not being able to free the prisoners or finding out more information.

After following her you'll find an underground prison with yours and other scouts, including scout Harding and soldiers whom accompanied the hostages there. Asking them questions you'll find out her brother has tried experimenting with them but all have failed. Every time he opened the portal the people who went through would not only not go back in time but when they arrive they would be stripped of their skin; it will somehow tear them from it. He then tried sending things with tougher skin back, which would be darkspawn and it worked; they came back unscathed. He came up with the idea of combining both darkspawn and humans but haven't gone that far yet, he is about to test it out on his hostages (your past romances (or their replacements), warden and champion (or their replacements)).

Now you have let the prisoners go you have to go and try and save the hostages. On your way out she will stop you and ask to let her talk her brother down, she believes she can stop him before he does more harm. If you say no she will attack you and you'll have to kill her (this will course a consequence later), if you say yes she'll thank you and you'll all carry on up.

Getting higher up you'll hear her brother giving a speech and his crowed supporting him. You'll all hide in a space where you are hidden but you can see a stage in the middle of the court outside with your partners or replacements (they're on their knees tied with magical purple rope), champion and warden barely conscious (they are tied up on the wall also with the same magical rope if they're alive). As you are about to get ready to make a move her brother stops and says they have visitors. He waves his hands and you are lifted into the air then slammed down near the stage. It takes your breath away and you can barely move. Your other half or replacement will shout out (but your romance will be a little more concerned for you) for your well-being. You will then be lifted back up and put on the wall as well.

He will go through a few things and fill in the rest of the gaps so you find out the full story of his and his sisters past and why he is doing this. It turns out he is lost and desperate and can't think what else to do. He is actually a good man but believes he has no other choice. You will get a chance to tell him about his sister, if he finds out you killed his sister you will find out how nasty he actually can be, he will loose his temper with you and put you through extra pain. If you tell him she helped you there he wouldn't be surprised because of her kind heart, she doesn't want to see others hurting, he won't be angry with her.

He will then start a ritual that will combine you, warden and Hawke (if alive) into half human half darkspawn. Your romances (if you're with Anders justice can start to take control but he'll supress Justice and warn Anders to "keep that under control") or replacements will cry out for him to stop (your romances will beg for him not to do it) and you can see it pains him to hear this. If his sister is alive she will arrive just in time and talks him out of it, he will stop the ritual and save them. If she is alive but you didn't join her, she will come but too late, you'll be merged but she'll convince him to change you all back. If you killed her he will go ahead with it and you may or may not be changed back depending on how you act next. The darkspawn are brought out and you are merged. You will become disfigured, look grotesque but you and your past characters are all very strong willed to stay sane enough to still act as yourselves. He will have control over you until his sister stops him. If she is dead your romances or replacements will finally get free because this ritual as weakened him and they will tackle him. In doing so you have been released from his control and you'll collapse to the floor.